No Man’s Sky Goes Full Star Trek In Massive Ship Customization Update

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No Man’s Sky‘s next big content drop is here and it continues the sci-fi survival sim’s journey to give players more tools than ever to play around with. Called Voyagers, update 6.0 will let fans make custom starships with enough space to walk around in them and crew them with friends. Whether you want to recreate the Normandy from Mass Effect or pretend you’re smuggling Dilithium across Federation borders in Star Trek, it’s another impressive step forward for a game that originally launched on so many broken promises.

No Man’s Sky: Voyagers arrives after a year of major reworks to the game that overhauled how its worlds are procedurally generated and rendered. Now Hello Games has retrofitted the way players will travel between them by introducing starship customization that sounds essentially like base-building for zooming around the galaxy. And unlike the traditional fighter-style craft players have been exploring planets with up to this point, these new ships will be much bigger.

They’re being called Corvettes and will come complete with hulls, wings, landing gear, cockpits, engine parts, thrusters, and all of the necessary living arrangements for the crew. Those include sleeping quarters, med-bays, war rooms, teleporters, and more. Players can choose how to design their new ships and what to include, whether you want to build a warship or something more modest and cozy.

“Adding bigger weapons to your Corvette increases your firepower,” studio director Sean Murray wrote in a press release. “Add sleeping quarters and a mission radar, and you are ready to welcome a crew of friends on board. Add a mission radar and you are ready to adventure. A teleporter and you have an away team. Or just add a window…and suddenly there are these special moments, watching as the universe flies by outside at warp speed.”

Players who are just starting out won’t unlock Corvettes until a bit into No Man’s Sky, but a special Corvette expedition added in the update is meant to help streamline the process so players can get it started as soon as possible. You can even have players flying multiple Corvettes over a planet together. Murray promises you can skydive between them. And of course all of this ongoing work in No Man’s Sky cross-pollinates with Hello Games’ upcoming fantasy survival sim Light No Fire. We still have no date on when that will be ready, but it sounds like it’ll benefit from all of No Man’s Sky‘s improvements rather than starting over from scratch once it arrives.

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